For ten years I have been a member of a volunteer group that advocates and builds new multi-use trails in Wellington, New Zealand. Recently the Brooklyn Trail Builders had the chance to present to the Wellington City Council regarding our long term vision. I thought this was the perfect chance to try out a flyby of our proposition using a landscape created with a displacement map and rendered in Octane. The turn around on this was only a couple of days as I had to fit this in around client work.
It’s been a while since I posted anything…Here’s a few animations I created for Smilo for use across their social media channels. We wanted something short that captured the character and colour of the products.
For the last few months I have helped out with a startup, Smilo Baby. I’ve produced most of the studio shot/renderings for their website as well as animations for social media. It is refreshing to work on products with transparency and colour!
I’ve re-rendered and re-lit an old animation project, using Lightwave and Octane. The aim was to emulate a backlit light table and backlit graphics, but using Octane materials; diffuse material with a scatter medium and a glossy material to provide the reflections.
I’ve been trying out Unity for a few things. This panorama is constructed in Unity, with the actual images being rendered out in Lightwave/Octane first. Press N for night, D for day.
With the launch of Octane Render 3.x I thought I’d try some instancing in Lightwave. The rug has over 500,000 instances, set up to deform away from the feet of the furniture automatically, so the furniture looks as though it has settled down into the rug pile. Octane handled things well. I’ll try a more intensive test next time.
After using Solidworks since 2002 for various employers and clients, I’ve decided to get a seat of Solidworks and offer modelling services directly. I still have ProE/Creo, so now I can offer modelling in either package.
Having used Flash for the last 10 years, I’ve decided it is time to move on to something simpler and more accessible.