I’ve re-textured and re-rendered an old LW/Kray scene, using Lightwave and Octane. This was a lighting and deformation exercise, the latter being used on the rear wall and the glazed ceramic vase.
I’ve re-rendered and re-lit an old animation project, using Lightwave and Octane. The aim was to emulate a backlit light table and backlit graphics, but using Octane materials; diffuse material with a scatter medium and a glossy material to provide the reflections.
I’ve been trying out Unity for a few things. This panorama is constructed in Unity, with the actual images being rendered out in Lightwave/Octane first. Press N for night, D for day.
With the launch of Octane Render 3.x I thought I’d try some instancing in Lightwave. The rug has over 500,000 instances, set up to deform away from the feet of the furniture automatically, so the furniture looks as though it has settled down into the rug pile. Octane handled things well. I’ll try a more intensive test next time.
After using Solidworks since 2002 for various employers and clients, I’ve decided to get a seat of Solidworks and offer modelling services directly. I still have ProE/Creo, so now I can offer modelling in either package.
Having used Flash for the last 10 years, I’ve decided it is time to move on to something simpler and more accessible.