Apple Magic Mouse surfacing/sculpting exercise
Modelling Exercise in Rhino

Apple Magic Mouse surfacing/sculpting exercise

The mouse was modelled in Rhino 5 as a nurbs surfacing/sculpting exercise. Instead of defining the boundaries and patching in smaller surfaces, I tried overbuilding a single surface for the top and bottom case and manually moved the CVs to fit the surface to the constructed boundary curve. Using point/surface deviation analysis this was fairly straight forward and the resulting surface was good. I think If I had created patches to ‘fill’ up to an explicit boundary I would have had issues with smoothness and also with the ease of editing the form.

For more information about the process please visit Behance

Modelled in Rhino 5, animated/set up in Lightwave, lit using HDR Light Studio Tungsten and rendered with Octane 2019.

Apple Magic Mouse CAD model
Modelling Exercise in Rhino
Apple Magic Mouse CAD model
Modelling Exercise in Rhino
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