Apple Magic Mouse surfacing/sculpting exercise

The mouse was modelled in Rhino 5 as a nurbs surfacing/sculpting exercise. Instead of defining the boundaries and patching in smaller surfaces, I tried overbuilding a single surface for the top and bottom case and manually moved the CVs to fit the surface to the constructed boundary curve. Using point/surface deviation analysis this was fairly straight forward and the resulting surface was good. I think If I had created patches to ‘fill’ up to an explicit boundary I would have had issues with smoothness and also with the ease of editing the form.

For more information about the process please visit Behance

Modelled in Rhino 5, animated/set up in Lightwave, lit using HDR Light Studio Tungsten and rendered with Octane 2019.

Noho pre launch

Noho by Formway Design

I’d like to share a project that I have helped with over the last few years. Noho will be launching soon; designed by Formway Design; made in NZ furniture that will be sold direct to market, starting in the US. First up is a chair that will be launched next month, you can get some glimpses of it in the following link.

Solidworks Tutorial: Surface modelling a three sided surface.

A short tutorial that covers building a three sided surface from two 4 sided surfaces, including a trimmed boundary. If you will be offsetting surfaces to create a plastic part, it is important you do not model using 3 sided surfaces with a collapsed side or singularity.

Solidworks tutorial: surface modelling a domed button.

Here’s a Solidworks surfacing tutorial that demonstrates one way to create a domed button, using offset surfaces to control boundaries and also using the fill surface feature. This modelling technique can be used for many types of form or detail and by using offset surfaces to control certain aspects of the construction, is robust.