A tutorial covering one way to create a blend tangent to three other surfaces. This is done by creating two 4 sided surfaces, one of which is trimmed. This technique can be applied to other n-sided surface scenarios.
A short tutorial that covers building a three sided surface from two 4 sided surfaces, including a trimmed boundary. If you will be offsetting surfaces to create a plastic part, it is important you do not model using 3 sided surfaces with a collapsed side or singularity.
Here’s a Solidworks surfacing tutorial that demonstrates one way to create a domed button, using offset surfaces to control boundaries and also using the fill surface feature. This modelling technique can be used for many types of form or detail and by using offset surfaces to control certain aspects of the construction, is robust.
I’ve been testing out Bitmap to Material from Allegorithmic, so what better way to test than some lovely stone veneer from the 60’s… I need to figure out a shag pile rug next. Using Lightwave 3D and Octane 4
Here is my latest tutorial; modelling a pillowed surface in Solidworks. The mid section of the form is flat, with a pillowed surface running down to an edge, like a Macbook.
Here’s another quick Solidworks tutorial that covers modelling a nose cone type model. This type of model is often built of two or three sided surfaces which is not ideal when using boundary or loft surfaces.
I’m having a go at creating some surfacing tutorials for Solidworks. So far I have created two quick tutorials; one covers blending between surfaces that change from convex to concave, the other covers defining a draft angle on a split line that traverses a radius/fillet/blend. Dry stuff…
Folding cooktop concept and animation from 2002. This is a redesign of an earlier concept from design school in 1998. I just found the project in my archives, thought it was worth sharing. Designed for small spaces, could be relevant now with the popularity of tiny houses.
I just found my entry to the very first Octane render competition in 2010. The software was pretty much an alpha release at the time, you couldn’t save your work and if lucky you got 30 mins to set up a scene and render it before the program crashed. It has come a very long way since then. I picked up first place in the contest with this image and won a lifetime license of Octane… which I am still using (albeit the latest cut).