The mouse was modelled in Rhino 5 as a nurbs surfacing/sculpting exercise. Instead of defining the boundaries and patching in smaller surfaces, I tried overbuilding a single surface for the top and bottom case and manually moved the CVs to fit the surface to the constructed boundary curve. Using point/surface deviation analysis this was fairly straight forward and the resulting surface was good. I think If I had created patches to ‘fill’ up to an explicit boundary I would have had issues with smoothness and also with the ease of editing the form.
For more information about the process please visit Behance
Modelled in Rhino 5, animated/set up in Lightwave, lit using HDR Light Studio Tungsten and rendered with Octane 2019.
I’d like to share a project that I have helped with over the last few years. Noho will be launching soon; designed by Formway Design; made in NZ furniture that will be sold direct to market, starting in the US. First up is a chair that will be launched next month, you can get some glimpses of it in the following link. https://prelaunch.noho.co/
A tutorial covering one way to create a blend tangent to three other surfaces. This is done by creating two 4 sided surfaces, one of which is trimmed. This technique can be applied to other n-sided surface scenarios.
A short tutorial that covers building a three sided surface from two 4 sided surfaces, including a trimmed boundary. If you will be offsetting surfaces to create a plastic part, it is important you do not model using 3 sided surfaces with a collapsed side or singularity.
Here’s a Solidworks surfacing tutorial that demonstrates one way to create a domed button, using offset surfaces to control boundaries and also using the fill surface feature. This modelling technique can be used for many types of form or detail and by using offset surfaces to control certain aspects of the construction, is robust.
I’ve been testing out Bitmap to Material from Allegorithmic, so what better way to test than some lovely stone veneer from the 60’s… I need to figure out a shag pile rug next. Using Lightwave 3D and Octane 4
Here’s another quick Solidworks tutorial that covers modelling a nose cone type model. This type of model is often built of two or three sided surfaces which is not ideal when using boundary or loft surfaces.
I’m having a go at creating some surfacing tutorials for Solidworks. So far I have created two quick tutorials; one covers blending between surfaces that change from convex to concave, the other covers defining a draft angle on a split line that traverses a radius/fillet/blend. Dry stuff…
Folding cooktop concept and animation from 2002. This is a redesign of an earlier concept from design school in 1998. I just found the project in my archives, thought it was worth sharing. Designed for small spaces, could be relevant now with the popularity of tiny houses.