A tutorial covering one way to create a blend tangent to three other surfaces. This is done by creating two 4 sided surfaces, one of which is trimmed. This technique can be applied to other n-sided surface scenarios.
A short tutorial that covers building a three sided surface from two 4 sided surfaces, including a trimmed boundary. If you will be offsetting surfaces to create a plastic part, it is important you do not model using 3 sided surfaces with a collapsed side or singularity.
Here’s a Solidworks surfacing tutorial that demonstrates one way to create a domed button, using offset surfaces to control boundaries and also using the fill surface feature. This modelling technique can be used for many types of form or detail and by using offset surfaces to control certain aspects of the construction, is robust.
I’ve been testing out Bitmap to Material from Allegorithmic, so what better way to test than some lovely stone veneer from the 60’s… I need to figure out a shag pile rug next. Using Lightwave 3D and Octane 4
Here is my latest tutorial; modelling a pillowed surface in Solidworks. The mid section of the form is flat, with a pillowed surface running down to an edge, like a Macbook.
Here’s another quick Solidworks tutorial that covers modelling a nose cone type model. This type of model is often built of two or three sided surfaces which is not ideal when using boundary or loft surfaces.
I’m having a go at creating some surfacing tutorials for Solidworks. So far I have created two quick tutorials; one covers blending between surfaces that change from convex to concave, the other covers defining a draft angle on a split line that traverses a radius/fillet/blend. Dry stuff…
After using Solidworks since 2002 for various employers and clients, I’ve decided to get a seat of Solidworks and offer modelling services directly. I still have ProE/Creo, so now I can offer modelling in either package.