Solidworks Blends/Transitions
I've been putting together a series of videos on Youtube that cover different form blending and transition scenarios and some ways to solve them. The most recent is the headtube…
I've been putting together a series of videos on Youtube that cover different form blending and transition scenarios and some ways to solve them. The most recent is the headtube…
This tutorial covers ways to model a lozenge button or form while avoiding the obvious tangent breaks that are present when modelling a lozenge with only lines and arcs. https://youtu.be/RnyPih8xAfQ
This tutorial covers creating a single main surface for a seat shell, instead of using several smaller surfaces to create the same form. The second part of this tutorial covers trimming the overbuilt surface to an ideal boundary before adding the rolled edge.
We are into our third week of 'lock down' in New Zealand and I have used some of my time to improve my modelling skills. This week, I picked the…
A personal challenge to model the alphabet in Rhino, using nurbs surfaces.The letters were not modelled alphabetically. I tried some different approaches on the letters, so some results are better…
Continuing on from recreating my 70's calculator in Rhino, I have developed several form studies in Rhino and then taken 4 further, creating the keys, split lines, cases, etc. This…
Using a master model to control derived parts means parts that share boundaries, surfaces, split lines etc, can be driven from a single part. This allows the modeller to modify…
I have been meaning to model this chair for some time. This project kept me busy over the summer/Christmas holidays. The main seat shell was modelled as a main half,…
I'd like to share a project that I have helped with over the last few years. Noho will be launching soon; designed by Formway Design; made in NZ furniture that…
I'm having a go at creating some surfacing tutorials for Solidworks. So far I have created two quick tutorials; one covers blending between surfaces that change from convex to concave,…